AI Insights · Timothy · January 2022
Top 5 Anime Games on iOS in New Zealand Q4 2021
Explore the performance of the top 5 anime games on the iOS platform in New Zealand during Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends among the top 5 anime games on the iOS platform in New Zealand. Here’s a closer look at the performance of these popular titles based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco experienced significant spikes in both revenue and user engagement. Weekly revenue surged dramatically in late November, reaching approximately $10K, and continued to climb to $11K and $15K in December. Weekly downloads also saw a peak in late November with 269 and 270 downloads in consecutive weeks. Active users increased steadily, reaching a high of 3.5K in early December.
NARUTO X BORUTO NINJA VOLTAGE, also from Bandai Namco, showed a more moderate performance. The game’s weekly revenue peaked at around $876 in mid-October, with a noticeable decline towards the end of the quarter. Downloads saw a significant jump in late November with 407, while active users peaked at 549 in the same period before stabilizing around 382 by the end of December.
SLIME - ISEKAI Memories, a newcomer from Bandai Namco released in October 2021, had an impressive start. Weekly revenue hit a high of nearly $3K in its launch week. Downloads were strongest in the launch week with 368, but saw a declining trend subsequently. Active users peaked at 309 in early November, followed by a gradual decrease to 146 by the end of December.
MHA: The Strongest Hero from Crunchyroll Games showed a steady performance. Weekly revenue fluctuated, peaking at $559 in late October and ending the quarter with $216. Downloads remained stable, with a slight increase in early December to 98. Active users started at 483 in late September and saw a gradual decrease to 328 by the end of the year.
Finally, The Seven Deadly Sins from Netmarble Corporation had a steady increase in weekly revenue, peaking at approximately $2.4K in early December. Downloads were highest in late October with 84, but generally remained low throughout the quarter. Active users hovered around 500 for most of the period, ending the quarter at 511.
For more detailed insights and data, visit Sensor Tower.